conduco space:mission
Commander Con is flying. You’re at the controls.
conduco space:mission is an arcade-style flight game set in space. Commander Con flies ahead on his own; you guide him through three lanes at three different altitudes, dodge asteroids and collect stardust. You can play on your own, with a friend on the same screen, or in an online duel.
- Genre
- Arcade flight game
- Platforms
- PC and Mac
- Player
- 1 to 2, in-store and online
- Studio
- conduco labs UG
The story
Commander Con, ready for the unknown.
Even as a child, Commander Con dreamt of becoming an astronaut. Today, he is the commander of the E.S.S. conduco, and his mission takes him far out to the star NT-4-12-25. There, he is to collect stardust.
A dense field of asteroids orbits the star. Flight after flight, Con launches from the ship and finds his way through. Where stardust glitters, there is a passage. Green rings recharge his shield, and with enough stardust, his energy beam clears an asteroid out of the way. But the further Con flies, the faster he goes and the closer the boulders come together.
When he’s completely stuck, the E.S.S. conduco sends out its recovery drone. Its tractor beam pulls Con safely back on board, and as he takes off again, he gives a quick wave to the camera, turns round and soars away once more. Giving up is out of the question for him: he’s flown all this way for this dream.
On board, DUCO, the on-board AI, and a suitcase full of memories of Earth await him. Everything is still calm. But a solar storm is brewing.
Commander Con · E.S.S. CONDUCO · NT-4-12-25

The game
Dodge, gather, fly on.
Commander Con flies automatically through the asteroid field, gathering speed as he goes. You decide which way he dodges: left or right, up or down. Each input moves him by exactly one lane or one level. This ensures the controls remain precise even at high speeds.
There is no time limit. A flight only ends when the shield is depleted and an asteroid strikes. Points are awarded for every metre flown and for every bit of stardust collected.

Nine flight positions
Three lanes at three different altitudes. The lanes change on the left and right, whilst the altitude changes at the top and bottom. A small 3×3 display next to Commander Con shows where he is currently flying.
Stardust and a beam of energy
Ten units of stardust each charge an energy beam – a maximum of two at a time. It destroys the nearest asteroid at your current position, but costs you the stardust and the points associated with it. A safer route or a higher score: the choice is yours.
A shield rather than a life
Commander Con starts with two out of three shield points. Green rings restore one point; each hit costs one. Without a shield, he continues to fly; only the next hit brings his flight to an end.
A fair increase in difficulty
The speed and asteroid density increase across five levels. Each sequence remains solvable; automated tests verify this using 100,000 generated sequences.
Keyboard, mouse or controller
Every change is made with a quick press of a button, a mouse movement or a tap of the joystick. The sensitivity can be adjusted in the settings.
The next flight straight away
Just one press of a button is all it takes for Commander Con to set off on his next flight.
No violence against characters: only rocks can be broken. When a flight comes to an end, a small recovery drone uses a tractor beam to bring Commander Con back safely.
In flight
Everything you need right on the Commander.
The sign, speed and flight position are right next to the character, exactly where your eyes are focused anyway. You’ll find points, stardust and the energy beam’s charge at the edge of the screen. The stardust shows you a path you can take.
Single-player · In-game scene

Game modes
On your own, as a couple or online.
In a head-to-head contest, both fly exactly the same distance. So it’s not luck that decides the outcome, but who can manoeuvre better.
Single-player. An endless flight with increasing difficulty, flight analysis and leaderboards.
A local derby. Two players sit side by side at one screen, each with their own camera, display and input device. The round ends when both have been eliminated; the player with the higher score wins.
Online duel. One-on-one against friends or random opponents. Your opponent appears as a ghost on your track. If no one is online at the moment, a practice pilot is available, clearly marked as AI.
Local duel · On the left, Player 1 is rescued; on the right, Player 2 continues flying

After the flight
Every flight in figures.
After every flight, the flight summary shows how you got on: points, distance and flight time, plus the progression of your points and speed, your stardust ratio and the tally of hits, shields collected and asteroids destroyed.
If it’s good enough to be one of the top ten flights on your device, you’ll have your pilot name added to the leaderboard. And then? Another flight.
Points · Distance · Flight time · Stardust · Flight record

Contact
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